
Teen helps Battle Addiction to Video Games with Neurofeedback
Background This case study follows a 14-year-old boy who spent most of his after-school time playing video games. His mother became increasingly concerned about his emotional
Background This case study follows a 14-year-old boy who spent most of his after-school time playing video games. His mother became increasingly concerned about his emotional
Background This case study follows a woman in her late sixties recovering from an acquired brain injury. Since the injury, daily functioning had become noticeably harder
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